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DMGregory
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Unreal Engine 4: Is it possible How to make physics 3D raycastsnap a point to find intersections withthe height of the navmesh surface?

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Robotex
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Unreal Engine 4: Is it possible to make physics 3D raycast to find intersections with navmesh?

I'm making generator for EQS and need to put points on navmeshes located on different heights, one above other. So, my idea is to make raycast vertically and find intersection points with navmeshes. But how to do it?

I tried to set CollisionResponseChannel to NavMeshBoundsVolume but all raycast hits happened on the edge of volume's box, not on navmesh.