Skip to main content

Questions tagged [intersection]

The point or points at which two or more shapes cross or overlap one another.

0 votes
0 answers
130 views

I’m currently working on a project in Unity where I’m creating procedural roads based on splines. At present, the roads are implemented by extruding a 2D shape along a spline or a straight line, ...
xephosbot's user avatar
  • 101
0 votes
0 answers
47 views

I am writing a simple graphics engine using Rusts WGPU. I have a Sphere rendering at the origin of my scene like so: ...
shaneB's user avatar
  • 1
0 votes
1 answer
125 views

I recently wrote a quick shader toy for finding the point of intersection of a ray centered within a square--with optimization provided by the Graphics Programming discord: https://www.shadertoy.com/...
FatalSleep's user avatar
0 votes
2 answers
259 views

I'm making a visual clue for the player to know where (and more or less when) an asteroid is going to enter the screen. For this I'm using a triangle pointing at the incoming object and color ...
Alex CB's user avatar
  • 386
1 vote
1 answer
513 views

I'm making generator for EQS and need to put points on navmeshes located on different heights, one above other. So, my idea is to make raycast vertically and find intersection points with navmeshes. ...
Robotex's user avatar
  • 251
0 votes
1 answer
185 views

I know the world positions of A and B. We are also given the vector normal and the quaternion rotation of the plane How do I check if a point lies on the plane?
MrRobot9's user avatar
  • 331
0 votes
1 answer
763 views

I was looking for a fast way to get a ray intersection point of a terrain defined by a heightmap and I stumbled upon this: https://publications.lib.chalmers.se/records/fulltext/250170/250170.pdf At ...
Sejt's user avatar
  • 15
0 votes
0 answers
97 views

The spheres have a sphere collider on them and are clickable via this script:Clickable.cs ...
ASE Lab's user avatar

15 30 50 per page
1
2 3 4 5
7