Timeline for In a resource manager, how do I handle a resource containing other resources?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 18, 2017 at 3:36 | history | edited | Gnemlock | CC BY-SA 3.0 | grammar and punctuation; removed blacklisted engine tag |
| May 13, 2013 at 8:05 | vote | accept | Yevhen | ||
| Oct 22, 2012 at 18:29 | answer | added | House | timeline score: 2 | |
| Sep 20, 2012 at 21:01 | history | tweeted | twitter.com/#!/StackGameDev/status/248889530864783360 | ||
| Sep 20, 2012 at 8:42 | comment | added | Yevhen | Owner means nobody references to that sprite even resource manager, nobody knows about it's existence. It' helps reduce reference between classes, SpriteFont does not require resource manager | |
| Sep 20, 2012 at 6:30 | comment | added | Shashwat | What can be the problem if you add SpriteFont too? "my spriteFont must be the only owner of that resource" what do you mean by owner? | |
| Sep 19, 2012 at 17:23 | history | asked | Yevhen | CC BY-SA 3.0 |