3
\$\begingroup\$

I have a resource manager, handling the usual resource loading, unloading etc. With resources such an images and meshes, there is no problem. However, what do I do when I have a resource containing other resources? For example, spriteFont contains reference to a sprite and a letter description.

Should that sprite be added to resource manager, or should my spriteFont be the only owner of that resource?

\$\endgroup\$
2
  • \$\begingroup\$ What can be the problem if you add SpriteFont too? "my spriteFont must be the only owner of that resource" what do you mean by owner? \$\endgroup\$ Commented Sep 20, 2012 at 6:30
  • \$\begingroup\$ Owner means nobody references to that sprite even resource manager, nobody knows about it's existence. It' helps reduce reference between classes, SpriteFont does not require resource manager \$\endgroup\$ Commented Sep 20, 2012 at 8:42

1 Answer 1

2
\$\begingroup\$

My fonts own the images that represent their fonts. I see no reason to add the image to the general pool of resources. The resource manager doesn't even need to know about it. I use the same routines for loading the image, but it's loaded into the font object. Nothing other than the fonts will use that image.

\$\endgroup\$

You must log in to answer this question.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.