I have been trying for like a month now to properly implement Google Play Services and Google Mobile Ads into my Unity Android Game. I have had success in getting Google Play Services to work but when I added Google Mobile Ads at first it didn't work. I just didn't see any ads pop up. Now when I build my app it won't open it just crashes. Not exactly sure what I did. I have configured all the services correctly according to my knowledge and I'm am just using code from the documentation for the ads. Heres that code:
public static AdManager Instance { set; get; } public string bannerId; public string videoId; public string deviceId; BannerView bannerView; InterstitialAd interstitial; private void Start () { Instance = this; DontDestroyOnLoad(gameObject); interstitial = new InterstitialAd(videoId); AdRequest request = new AdRequest.Builder().AddTestDevice(deviceId).Build(); // Load the banner with the request. interstitial.LoadAd(request); } public void ShowInterstitial() { if (interstitial.IsLoaded()) interstitial.Show(); } I am using the correct ad Ids, I double checked that. I don't know what else to do. I can provide any other information you may need upon request.
Anyone with experience with this would be super helpful! Thanks!