I want to build a virtual earth, so I read the book '3D Engine Design for Virtual Globes' by Patrik Cozzi and Kevin Ring. But the book talk the CreateSamplerState in D3d11.I havn't used D3d11, I just learn D3d12 from the book '3D Game Programming WITH DIRECTX 12'by Frank D.Luna. Does it mean the Sampler state in built root signature? I get some D3d12 sample code here,maybe it can help to understand my question:
// A root signature is an array of root parameters. CD3DX12_ROOT_SIGNATURE_DESC rootSigDesc(4, slotRootParameter, (UINT)staticSamplers.size(), staticSamplers.data(), D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);