I am a Game Design student currently working on my graduation project. For this project, I want to develop a VR room, which can be walked through freely by using a smartphone. I already made a 1:1 scale replica of a meeting room (in Unity 3D) in the office I am currently working.
So I have been exploring different technologies that allow distance measuring techniques using markers and AR applications to measure distance between physical objects.
for example: https://www.youtube.com/watch?v=Tk31uGo7xHo https://www.ourtechart.com/augmented-reality/augmented-reality-tutorial-47-shapes-combined-trackers-unity3d-vuforia/
Now is it possible to use these methods to translate the measured distance into a vector 3 movement in a VR room? Also, is this relatively easy to do for a beginner programmer?
To be clear: The goal is to allow free movement through a pre-built 1:1 scale 3D room in VR by using a smartphone and markers in the physical room. Which hopefully will create some cool VR experience for the players.
Could anyone give me some advice? For example; is there anyone who already tackled this problem and is willing to share knowledge with me?
Thanks in advance