I'm working on a game where the player has a character that can be fatter or skinnier, and maybe other transitions. Not only the height and width could change, but the complete appearance of the body.
I'm using separately the body parts for animations, and I can handle the animation transition pretty well.
I was thinking about drawing all the graphics to make nice and smooth transitions, but for example if the character has 20 states, and it has minimum 8 parts/state, I have to draw 160 graphics. It seems too much for me.
Is there a way to reduce the amount of work to have all of these states? I'm open to completely different techniques too.