Some backstory: currently using a Asus x555la so not the fastest laptop. Computing power is kind of the problem.
Hi there. I am currently doing hand tracking in Unity. I have developed a half-and-half approach to cut down lag and CPU stress (using one half image processing and one half good old fashioned neural nets). I am trying to embed an object detection neural net in Unity, and I have done so using TensorFlowSharp, but I can't figure out how to cut down lag. It's currently managing around 1FPS. How do I speed up neural nets in Unity. It doesn't have to be loads, just around 30FPS.
Has anyone had any experience using neural nets in Unity, and how did you make it work well?