I have a SpriteBatch that is set to draw to a RenderTarget2D that is 500 pixels larger in both height and width. Whenever I draw to a point outside of the physical screen dimensions, it will not draw the object.
I am performing some 3D transforms on the texture so I need the areas outside the screen to be drawn. I have tried setting culling to None and this had no effect.
CullMode, that is the winding order of the polygons - it's not relevant. \$\endgroup\$