I have written a simple c# script for Unity+Vuforia. I want to create a simple sample project where an object like a sphere is revolving (orbiting) origin (0,0,0) above image target.
The code I have written is here
using System.Collections; using System.Collections.Generic; using UnityEngine; using Vuforia; public class Orbit : MonoBehaviour { float angles; float radiuss; float angleSpeed; // Start is called before the first frame update void Start() { angles = 0; radiuss = 0.2f; angleSpeed = 1; } // Update is called once per frame void Update() { angles += Time.deltaTime * angleSpeed; float x = radiuss * Mathf.Cos(Mathf.Deg2Rad * angles); float z = radiuss * Mathf.Sin(Mathf.Deg2Rad * angles); float y = 0; transform.position = new Vector3(x, y, z); } } It works perfectly fine if I am not using it with Vuforia, but when I attach this script as component to an object in Vuforia, it does not work and acts weird. These are the configurations and hierarchy 
Please help me out, I tried a lot of things.
