1
\$\begingroup\$

I have uploaded a model to mixamo.com. In mixamo, I've applied an animation, and in the mixamo preview window, the feet are perfectly stable, they don't skate at all.

I have downloaded the resulting fbx animation together with the skin, and I have opened it up in Autodesk FBX review.

In Autodesk FBX review, the feet are also perfectly stable.

I have then imported the fbx in Unity without changing anything.

In the animation preview window, the feet are skating.

Why is that so, and how do I get rid of it?

\$\endgroup\$
3
  • \$\begingroup\$ Please provide screenshots of your model import settings, that way we will have more information to work with. ๐Ÿ‘ \$\endgroup\$ Commented Jul 23, 2020 at 9:53
  • \$\begingroup\$ @eLTomis I have not applied / changed anything, I just imported it into Unity. Should I provide them anyways? \$\endgroup\$ Commented Jul 23, 2020 at 9:54
  • \$\begingroup\$ oh, if nothing is changed, then no - not neccessary. Just edit your question and mention that you kept default import settings. ๐Ÿ˜‰ \$\endgroup\$ Commented Jul 23, 2020 at 9:56

1 Answer 1

1
\$\begingroup\$

I found out that the skating feet were caused by the option "Anim. Compression: Keyframe Reduction" in the Unity Animation tab.

Once I set Anim. Compression to "Off", the skating feet were gone.

enter image description here

\$\endgroup\$

You must log in to answer this question.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.