I upgraded my app from Unity 2019.4.9 to 2019.4.21. it seems to work fine in the editor, but on my Android build I just get a blank screen. No splash screen, no app main window. I've been able to isolate it to the update from 2019.4.16 to .17 that breaks it. I can toggle back and forth, build .16 it works, .17 and higher are all black screen. I tried (.17,.18 and .21)
only thing relevant in the logs seems to be:
03-13 10:49:09.689 1458 7484 I WindowManager: WIN DEATH: Window{378e77 u0 com.mycompany.myapp/com.unity3d.player.UnityPlayerActivity} 03-13 10:49:09.689 1458 7484 W InputDispatcher: Attempted to unregister already unregistered input channel 03-13 10:49:09.689 1458 2335 I ActivityManager: Process com.mycompany.myapp (pid 8851) has died: fore TOP (366,458) i'm building for Mono, .NET 4.x and Targeting ARMv7
anyone else run into this? any info on what I should look at next to continue to debug? anyone know what changed in .17 that might be causing this?