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I am using Unity Universal Render Pipeline and shader graphs in my game. Does anybody know how I would go about setting up a shader graph that adds a black gradient drop shadow/border with the game running underneath the effect like in this photo?

Thanks.

enter image description here

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    \$\begingroup\$ You don't need a shader graph for this. You could just make the black gradient an image, 9-slice it, and apply it as a UI panel in a Screen Space Overlay Canvas \$\endgroup\$ Commented Mar 17, 2022 at 2:42
  • \$\begingroup\$ Thanks for your help \$\endgroup\$ Commented Mar 17, 2022 at 12:01
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    \$\begingroup\$ If that solved your problem, want to walk through your solution in an Answer below? \$\endgroup\$ Commented Mar 17, 2022 at 12:26

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