TLDR; it likely doesn't matter, you should use the one that is easier for you, and gets you past this step sooner.
It's a hard to tell exactly what you're trying to do, but it seems like you're concerned with the performance impact of basic arithmetic operations like transforming position and rotation (animations are essentially the same thing).
It's common to worry about these when just getting into development, but the reality is that it's extremely rare that the operations are so complex that one method is noticeably better performing than another. The common saying is "premature optimization is the root of all evil".
If you want to know anyway (I understand) then the best option is always to make a test. Make a separate project or script that does your math operation in a huge loop, like 1 million iterations, and measure the clock time before and after. You will likely find that the single operation itself takes so little time that it's not worth worrying about.
EDIT: The above approach is best for getting things done, but for anyone who might be using Unity, whose only task is to improve performance in a UI with an animated element, this video may prove helpful (relevant section starts around 24 minutes): Ian Dundore - Squeezing Unity - Unite Europe 2017