In Unity, I have a normal cube with a rigidbody component. I'm listening to keyboard input and calling AddTorque with extremely high values when a key is pressed. My goal is to make a merry-go round type of thing, that the player can repeatedly increase the speed of. The current problem is that I cannot achieve a high enough speed for the rotation. Even with 1 million torque on the y-axis applied, it will look slow. It doesn't look like the really fast rotation of a merry go round.
Here's a video showing it: https://imgur.com/a/DKaJIin
