I've recently come up with a decently hard video game concept where the player needs to figure out concepts and abilities in order to use them. There is no tutorial or anything similar showing them how to use them, they basically need to figure it out based on what the levels are.
I had the thought of giving them hints along the way so that they can understand the concepts easier. Some of these concepts are about interacting with npc and other about combat.
What would the implications of giving a player hints in terms of the player's experience?
What should I look out for when doing this?
What is the difference in result for the player when they find the hints in different ways (visual, auditory, ect)?
This is a confusing set of questions made up under the idea of giving the player hints in a confusing environment, I do not intend to create one place to give hints, instead it would be incorporated into levels in different areas, either hidden or in the open, in order to achieve it in an "accidental discovery" type of method.