I'm working on a realistic VR bartending game for Quest, and I need some help with making bottles pour liquid into cups. I'm aiming for a system where:
When a bottle is tilted, liquid pours out visibly.
The liquid fills the cup gradually based on how much is poured.
Some liquids (like soda) should add a bit of fizz or bubbles when poured.
I'm using Unity, and I want this to feel natural in VR – like the player can control the pour angle and see the cup fill up in real time. I'm not sure how to approach the pouring effect, the filling logic, or the fizz effect.
Any tips, tutorials, assets, or examples would be super appreciated. Thanks in advance!