I have an effect where a character has a small tool that emit a sort of scanning effect to detect some property of an object. My FX is simple as it uses a pyramidal mesh whose top is positioned where the object emit the scan and there is a simple horizontal rotation. The scanning effect itself is made using an animated texture (uv displacement) with an alpha channel. I'm not fully happy with the smoothness of the visual result.
All the scan demo I found are apparently post process (defered shaders I guess) and are simulating a "foggy wave" of some color like this one. I would like to find an effect that emit a conic volume representing the scan effect instead of showing a scan wave on the enivronment itself, and possibly for forward rendering. I can increase the number of faces on my "squared cone" if required to have a better looking cone.
