1
\$\begingroup\$

I've a set of voxel data and I want to create a mesh out of it at run-time.

I've looked into MeshBuilder and MeshHelper but I haven't found anything useful or a good tutorial how to use them. Can anyone tell me how to create a mesh at run-time?

\$\endgroup\$

2 Answers 2

6
\$\begingroup\$

I think this should answer your question: http://forums.create.msdn.com/forums/p/4751/24616.aspx

Basically you should just create a vertex and index buffer yourself (you can wrap them up in a nice class that implements IDrawable ofc).

Once you have a vertex and index buffer you can draw your model like in this MSDN article:

VertexBuffer vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionColor), 8, BufferUsage.None); vertexBuffer.SetData<VertexPositionColor>(primitiveList); IndexBuffer lineListIndexBuffer = new IndexBuffer( GraphicsDevice, IndexElementSize.SixteenBits, sizeof(short) * lineListIndices.Length, BufferUsage.None); lineListIndexBuffer.SetData<short>(lineListIndices); GraphicsDevice.Indices = lineListIndexBuffer; GraphicsDevice.SetVertexBuffer(vertexBuffer); GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.LineList, 0, 0, 8, 0, 7); 
\$\endgroup\$
0
0
\$\begingroup\$

I have been working on 2D game 2y ago and had to draw shapes like thet. You could look what I have done Project - Squared.

Take a look at GraphicsDrawer class under SquaredEngine.Graphics, it will allow you to draw some basic meshes, triangles, lines, quads, ellipses, etc.

You could easily make this to work in 3D env.

\$\endgroup\$

You must log in to answer this question.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.