I need to load user's achievement and their scores from leaderboard in my game. But the Social.LoadScore() and Social.LoadAchievements() both returns a 0 size array in callback.
When I checked the implementation in Google Play Gaming's PlayGamePlatform.cs, both the method has this summary -
Not implemented yet. Calls the callback with an empty list. So my question is How do I get this data in Unity? Has anyone tried any other method to get the data?
Social.ShowLeaderboardUI();\$\endgroup\$