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I need to load user's achievement and their scores from leaderboard in my game. But the Social.LoadScore() and Social.LoadAchievements() both returns a 0 size array in callback.

When I checked the implementation in Google Play Gaming's PlayGamePlatform.cs, both the method has this summary -

Not implemented yet. Calls the callback with an empty list. 

So my question is How do I get this data in Unity? Has anyone tried any other method to get the data?

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  • \$\begingroup\$ Same issue here and finally for the sake of time, I compromised and satisfied my self with Social.ShowLeaderboardUI(); \$\endgroup\$ Commented Dec 11, 2014 at 16:30
  • \$\begingroup\$ So did I. I actually needed the data to show custom notification about which achievement is left to unlock and which is already unlocked. \$\endgroup\$ Commented Dec 12, 2014 at 9:45
  • \$\begingroup\$ Sadly, the plugin is lacking a lot of features. \$\endgroup\$ Commented Dec 15, 2014 at 8:39

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