So I looked up a tutorial on how to scale sprites in XNA and I think I have it all figured out.
The only problem is that I want to use a spriteBatch.Begin() method overload without changing anything except for the Matrix.
The only spriteBatch.Begin() method that has a Matrix as a parameter is this one:
public void Begin ( SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix ) I don't really want to mess around with any of the parameters except to pass in my matrix. How would I do that?