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Questions tagged [aabb]

Axis-Aligned Bounding Box (see Bounding Box) - an extremely simplified representation of the size and position of a 2D or 3D graphical object, in the shape of a box.

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0 answers
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Hi im trying to select voxels in a voxel world that are at the center of the cameras view. The players camera X,Y,Z position and its rotations are known. The camera works in this program. I tried ...
Opengraphicspros12's user avatar
0 votes
2 answers
176 views

I have the following problem. I would like to check in bullet whether only the AABB collides or the mesh collider itself. Unfortunately I can't find out how to do this Within the screenshot you can ...
Andy's user avatar
  • 13
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1 answer
165 views

I've been working on this golf game for a couple of weeks and have been trying to create a reliable collision system for whenever a golf ball (mini golf) hits a block. I'm using regular rectangular ...
Jet's user avatar
  • 1
0 votes
1 answer
410 views

I'm working on a small SFML engine, and i'm trying to implement continuous collisions. It's working great, but the corners are getting detected as collisions and i can't figure out why. I already ...
Xscreade's user avatar
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1 answer
426 views

I'm in the process of creating a game using electron and HTML5. It's going to be a pretty basic story-based platformer, but I'm ...
Blue Herring's user avatar
1 vote
1 answer
3k views

I have seen lots of such algorithms that return a Boolean value, but I also need to get back the intersection point and ray length. I am looking into this example, but I'm not sure how I can extract ...
trshmanx's user avatar
  • 171
1 vote
1 answer
1k views

I was following this tutorial which explains how to detect and resolve a 2d swept aabb collisions. I got the detection part working on 3d, but know I need a way to properly make a response, like ...
Thibault Abry's user avatar
1 vote
1 answer
632 views

I'm trying to implement the Fast Voxel Traversal Algorithm on a uniform grid of axis-aligned rectangles. Having read the paper, I understand how the traversing works, but not the initialization. I've ...
datta's user avatar
  • 111

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