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Questions tagged [assets]

Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

0 votes
1 answer
152 views

A typical Unity project comes with some default assets. For example, look at these 2D sprites: The Square asset is the default Sprite that gets applied to a ...
Robin's user avatar
  • 724
0 votes
1 answer
165 views

I’ve looked at several tutorials regarding Addressables and it seems that loading an asset revolves around referencing it in the inspector, loading it in, and then finally instantiating it but putting ...
mtg's user avatar
  • 23
1 vote
1 answer
105 views

I am facing a problem with my UE5 project: I am hitting the maximum amount of space my current account allows for git, including LFS. Some assets are very large, so I cannot use anymore my git ...
senseiwa's user avatar
  • 111
2 votes
1 answer
212 views

I would like to expose some DataAsset in the configuration of my plugin. If I wanted some integer, this would work well: ...
Some game developer's user avatar
0 votes
1 answer
69 views

I have some 8-bit classical music that I want to release on the Unity store, for the most part the Unity Store Submission Guidelines make sense, but for this one part that goes. 2.7.b Audio files are ...
Neil Meyer's user avatar
1 vote
0 answers
76 views

For example, in the LocalizationProvider class a Sprite is loaded this way ...
Serg's user avatar
  • 393
0 votes
1 answer
160 views

I was following a tutorial on how to make a 2D Multiplayer Card Game in Unity where they were using the Mirror Networking tool. I downloaded it from the Assets store, put in my username and password, ...
MarsDarklighter's user avatar
0 votes
0 answers
133 views

How can I load an asset (model, texture, etc.) from a .zip file in Python's Ursina module without extracting it? I tested this code: ...
EarthAndMoon's user avatar

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