All Questions
Tagged with dialog-tree or dialogue-tree
20 questions
0 votes
0 answers
121 views
Strategies for making NPCs respond to player queries based on the NPC's knowledge or activity
I'm developing a finite state machine AI where some interaction with the NPC can be made through a popup window with some choices. The image below shows how it looks: The player (on the right in this ...
1 vote
2 answers
412 views
Design patterns for non-modal (in-game) dialogues/cutscenes in a game engine
I want to create a scripted dialogues/sequences between NPCs and/or PC during the game. I have a DSL to configure a PC's dialogue with one NPC, inspired by Inkle and Twine. Now, I need a dialogue ...
0 votes
1 answer
423 views
looking for a system for writing branching dialog
I'm creating an HTML5 RPG and need to write NPC dialog. In my beta, I wrote the dialog in spreadsheets and assigned lines to NPC by ID. Branching required writing a complicated flag system. It was ...
3 votes
2 answers
3k views
Structuring game narrative. Handling NPC, Quest, General Dialogue. Is Json/XML the right way to go? Or any other solutions?
Hello guys I'm try to make some games that have more to it than just simple high score scrolling shooters etc. I'm trying to design my own systm of handling narrative. I want to be able to place NPC'...
2 votes
2 answers
920 views
C# Adventure Game - Simple Dialog System
For school we have to make a small adventure game in C# (Visual Studio 2015) with a custom game engine made by our teacher. Now I want to implement a small dialog system between Liz (The main characer)...
0 votes
1 answer
169 views
XML format for dialogs with choices [closed]
I'm trying to figure out a good way to implement dialogs (that is, talks, not UI's). My thoughts so far: I see a dialog as a tree of sentences (or better, a forest), so I think that XML is a good ...
41 votes
9 answers
16k views
Why is it bad to hard-code content?
I know most games store dialogue text in files, but I've also seen a few text-based games actually program the content (map, choices, possible player commands, story text) into the game code. I can ...
2 votes
0 answers
170 views
Pitfalls in designing a coop dialog system [closed]
I like the complex, branching structure of games like visual novels and RPGs like Mass Effect. But I also like multiplayer cooperative games. So I thought, "What if there was a multiplayer dialog ...