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Questions tagged [directx]

DirectX is a set of multimedia APIs from Microsoft aimed primarily at game developers. Popular APIs within the DirectX collection include Direct3D, XInput, and XAudio.

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My understanding is that, in general, we can supply data to the GPU in some format (in D3D, as defined by DXGI_FORMAT_xxx) and it will be implicitly converted to ...
Benjamin's user avatar
0 votes
1 answer
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I'm decompiling a game's shaders with RenderDoc in an effort to understand them, and I encountered this segment: ...
Sir Teatei Moonlight's user avatar
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I'm working on designing and animating the sky with a cubemap. The surfaces except for the "TOP" move in a way that follows each other. However, I could never figure out how to adapt the &...
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1 answer
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I have an arbitrary Clip Rectangle, ranging from -1 to 1 which was obtained by min/maxing vertices after projection. I want to cull triangles in a compute shader against this particular rectangle. ...
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I started studying DirectX recently and I'm developing an "game engine". For now I just want to draw a cube, but for some reason that I don't know why, it doesn't draw it at all. It's ...
RodX's user avatar
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black4joss's user avatar
1 vote
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I'm leaving a question because I ran into a problem while implementing screen space reflection. The way I do it is by sampling the position and normal map saved with deferred rendering, changing it to ...
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1 vote
0 answers
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i need some help with mine vertexes. when i long story short when i implemented mine class for projection matrix. i got a shape that is not cube that i had. I have googled little bit and i find it out ...
mueoc mueoc's user avatar

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