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Questions tagged [face]

0 votes
0 answers
55 views

I have used Probuilder to "probuilderize" the interior of a building however when I do this faces get deleted all over the model. I know it is definitely Probuilder causing this as when I ...
FrontEnd's user avatar
  • 1,789
2 votes
1 answer
2k views

I need to face an object from a central point directly through any one of many triangles which are faces on an icosphere whose position is centered on that point. Is there a way to get the center ...
Truth's user avatar
  • 135
0 votes
1 answer
169 views

I procedurally generate 3D planet models that I would like to import into Blender. I use colour per vertex rendering in my shaders (In practice, I use the same colour for all vertices of a face, but ...
Bram's user avatar
  • 3,744
0 votes
0 answers
72 views

I am searching a way to recalculate the current Position of the Face in "Virtual World Position" From a Webcam Texture. I was thinking about a way to solve this via taking the Average Pupillary ...
OC_RaizW's user avatar
  • 1,480
0 votes
3 answers
6k views

I'm making a basic skid system for a car model using a trail renderer. I have everything setup and working properly except that the trail renderer always faces the camera. I want the trails to be ...
mr-matt's user avatar
  • 2,779
3 votes
3 answers
16k views

I'm trying to achieve mesh manipulation of any mesh based on user input (mostly sliders). Here's an example of what I want. I am not sure whether to call this "morphing", as I am trying to change one ...
TJ'S's user avatar
  • 31
3 votes
1 answer
906 views

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
Zurechtweiser's user avatar
14 votes
2 answers
4k views

A while ago I asked how to determine when a face is overlapping another. The advice was to use a Z-buffer. However, I cannot use a Z-buffer in my current project and hence I would like to use the ...
pimvdb's user avatar
  • 693