Skip to main content

Questions tagged [gimbal-lock]

0 votes
1 answer
123 views

https://youtu.be/uKblVWHaqn0 I don't understand why sometimes the sections are deactivating like they should... and sometimes they are not. All I'm trying to do is make sure the maze pieces can't be ...
Astrydax's user avatar
  • 121
0 votes
1 answer
422 views

I have a system where objects can be connected to each other - as the parent rotates the child objects will rotate too and child objects themself can rotate too. The system is already working, however,...
Chryfi's user avatar
  • 115
0 votes
1 answer
393 views

I have a theodolite-like device that is trying to track a point such that it's "Forward" is always facing that point. Here is a GIF of it working as of now. As expected, when the value of the Red ...
falordphil's user avatar
2 votes
0 answers
758 views

I read in many sources about using quaternion to avoid gimbal lock but I can't apply this practically in my code, so I have a camera class I want to rotate it with mouse so I have Euler angles Pitch ...
Mohamed's user avatar
  • 141
0 votes
1 answer
2k views

I have an accelerometer that is communicating serially to a PC. As I read in the data, I filter it to clean it up and calculate the angle of the pitch and roll. This all works great. Then I want to ...
Timmy's user avatar
  • 103
1 vote
2 answers
668 views

When I see any video that explains how gimbal lock occurs, they explain it using a gimbal machine and I totally understand the effect on that machine. What I don't understand is how Euler angles are ...
Narek's user avatar
  • 1,337
1 vote
1 answer
870 views

I fusion ACC and GYRO data with Mahony algorithm, and then I want to show a line chart representing roll pitch and yaw to the user, so they can understand the degrees. As you can imagine, gimbal lock ...
ddarellis's user avatar
  • 111
2 votes
1 answer
1k views

I am making a Rubik's cube program. That will simulate a Rubik's cube. I am having problems with gimbal lock. I need to know how to avoid it. To my understanding I can either multiply the x, y, z ...
Andrew Wilson's user avatar

15 30 50 per page