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Questions tagged [messaging]

0 votes
1 answer
104 views

I have an online browser game that I am working on in my free time with a couple thousand players total. I want to implement either a private messaging system or some chat so that players will be able ...
matronator's user avatar
9 votes
2 answers
10k views

This a follow-up question of this one I want to disconnect multiple signals before using queue_free(). In docs we have: ...
pietrodito's user avatar
2 votes
2 answers
2k views

I'm working my way through a lot of game development resources, coming from a completely different field of software development, I'm interested in learning what patterns are frequently used in game ...
JeanMertz's user avatar
  • 123
1 vote
1 answer
276 views

So been building up my own custom engine, and one core bit of it is a message system to keep all the systems disconnected. As it currently stands I have it take in a pointer to every other system, ...
Famout Highwind's user avatar
0 votes
0 answers
149 views

I'm making a kind of entity component system framework and I have a doubt: I have two components 'health_damage', 'physic' (which contains position, weight,...) and 'sprite' (position, dimensions...)....
Liuka's user avatar
  • 595
0 votes
3 answers
272 views

I have created the following architecture in C++: ReceiveMessage has two important parameters: Scope, which defines the scope, ...
Tudvari's user avatar
  • 801
1 vote
1 answer
450 views

I am trying to send a plugin message from Bukkit, to BungeeCord, but can not figure out how to send arguments. Here is the code from the Bukkit plugin, which sends the message: ...
marisusis's user avatar
  • 121
1 vote
2 answers
3k views

I'm working on the event system for my engine, and have some trouble deciding what types of parameters my events should have to be both generic and specific at the same time. I want to be able to ...
Anonymous Entity's user avatar

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