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Questions tagged [rigid-body-dynamics]

Rigid body dynamics is the simulation of physical objects which are "solid" and cannot deform or change shape during simulation.

2 votes
0 answers
148 views

Here two objects collide and I use impulse to calculate the velocity after the collision. But because there are two objects, there are two normals. Calculating impulse only requires one normal. My ...
noodle_run's user avatar
0 votes
1 answer
500 views

I am struggling with an issue in Unity where I am stopping a rigidbody's motion, but after the motion is stopped the rigidbody still moves slightly. It is causing me major issues as I need the object ...
Cato's user avatar
  • 103
0 votes
1 answer
131 views

Newbie here, I have a player script that interacts with objects just fine and I made an enemy script for the same object and it gets completely ignored: Below there are 4 scripts. The ...
Sliced Water's user avatar
0 votes
1 answer
1k views

I am trying to create a basic collider for a rigidbody player in Unity 3D. I have been experimenting with numerous shapes but found it hard to get what I want. The primary issue seems to be if the ...
mike's user avatar
  • 501
1 vote
0 answers
235 views

Consider this platform made of RigidBody2D and PinJoint2D objects: PinJoint2D setup is: <...
pietrodito's user avatar
1 vote
0 answers
175 views

I need some help with a softbody mechanic on a player in unity and I don't know how to approach it yet. I want to try rigidbody collision on individual sections of the mesh, or mess with the cloth ...
Animation Space's user avatar
0 votes
1 answer
377 views

An object (Wall) is continuously moving forward on the X axis with a simple script: ...
Frank Cranston's user avatar
0 votes
1 answer
133 views

Projectile Not Correctly Inheriting Parent Velocity (Unity3D) So I am trying to incorporate the above person's changes into a script I am making although I'm no great coder and I'm not even sure ...
Nate's user avatar
  • 1

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