Questions tagged [rigid-body-dynamics]
Rigid body dynamics is the simulation of physical objects which are "solid" and cannot deform or change shape during simulation.
104 questions
2 votes
0 answers
148 views
How to choose the normal for collision?
Here two objects collide and I use impulse to calculate the velocity after the collision. But because there are two objects, there are two normals. Calculating impulse only requires one normal. My ...
0 votes
1 answer
500 views
Rigidbody drifting after being stopped
I am struggling with an issue in Unity where I am stopping a rigidbody's motion, but after the motion is stopped the rigidbody still moves slightly. It is causing me major issues as I need the object ...
0 votes
1 answer
131 views
Player is able to interact with objects but enemy isn't able to
Newbie here, I have a player script that interacts with objects just fine and I made an enemy script for the same object and it gets completely ignored: Below there are 4 scripts. The ...
0 votes
1 answer
1k views
Why do colliders have a tendency to spin and develop crazy angular velocity in Unity when used as my "player"?
I am trying to create a basic collider for a rigidbody player in Unity 3D. I have been experimenting with numerous shapes but found it hard to get what I want. The primary issue seems to be if the ...
1 vote
0 answers
235 views
How to get a consistent behavior for a rigid body hooked platform?
Consider this platform made of RigidBody2D and PinJoint2D objects: PinJoint2D setup is: <...
1 vote
0 answers
175 views
player softbody
I need some help with a softbody mechanic on a player in unity and I don't know how to approach it yet. I want to try rigidbody collision on individual sections of the mesh, or mess with the cloth ...
0 votes
1 answer
377 views
Vertical push doesn't let the object fall down instantly [UNITY]
An object (Wall) is continuously moving forward on the X axis with a simple script: ...
0 votes
1 answer
133 views
Assigning relative force to a projectile fired while orbiting a sphere
Projectile Not Correctly Inheriting Parent Velocity (Unity3D) So I am trying to incorporate the above person's changes into a script I am making although I'm no great coder and I'm not even sure ...