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0 votes
1 answer
430 views

I wrote a script that would match all models to one size, no matter the original size of the source model. So now these models fit precisely in the scene, but unfortunately when I add ...
idchlife's user avatar
  • 229
1 vote
1 answer
455 views

I have the following code to create a circle Path and a SCNShape from this path. orbit_gradient.png is a horizontal 1px high image that represents a gradient. ...
BinaryGuy's user avatar
  • 141
1 vote
1 answer
597 views

I'm experimenting with 3D using SceneKit on iOS. I'm trying to create a galaxy but would appreciate some guidance on the following things: I'm having a hard time working out how to make the galaxy ...
BinaryGuy's user avatar
  • 141
1 vote
0 answers
88 views

In SceneKit, I had a problem on collision of two dynamic spheres, when the one strikes to another with fast speed, it was passing through inside of it. After i have reduced physicsWorld.timeStep value ...
Sunrise17's user avatar
  • 111
0 votes
0 answers
172 views

I am working on a game developed using Scenekit (iOS). I am facing some strange issues with collision physics. I have added one 3D table (with a hole at its center) to the scene. I am setting physics ...
Nimesh Chandramaniya's user avatar
2 votes
1 answer
2k views

I'm trying to get the four vectors that make up the boundaries of the frustum in ARKit, and the solution I came up with is as follows: Find the field of view angles of the camera Then find the ...
halileohalilei's user avatar
2 votes
1 answer
623 views

Has anyone successfully figured out a method for converting a unity3d asset to a 3d SceneKit model/scene? I imagine it would require exporting the asset into some third party file type, and then ...
Ryan James's user avatar
0 votes
1 answer
2k views

I am doing an app with a functionality like a 3D compass, it can point to the direction where I want. The code is ...
OtakuFitness's user avatar

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