All Questions
28 questions
0 votes
1 answer
430 views
How can I scale the SCNPhysicsShape when scaling a SCNNode?
I wrote a script that would match all models to one size, no matter the original size of the source model. So now these models fit precisely in the scene, but unfortunately when I add ...
1 vote
1 answer
455 views
Draw textured circle / 2D shape in SceneKit
I have the following code to create a circle Path and a SCNShape from this path. orbit_gradient.png is a horizontal 1px high image that represents a gradient. ...
1 vote
1 answer
597 views
SceneKit - Creating a sense of scale
I'm experimenting with 3D using SceneKit on iOS. I'm trying to create a galaxy but would appreciate some guidance on the following things: I'm having a hard time working out how to make the galaxy ...
1 vote
0 answers
88 views
Affect of timeStep on PhysicsBodies in SceneKit
In SceneKit, I had a problem on collision of two dynamic spheres, when the one strikes to another with fast speed, it was passing through inside of it. After i have reduced physicsWorld.timeStep value ...
0 votes
0 answers
172 views
Collision physics error
I am working on a game developed using Scenekit (iOS). I am facing some strange issues with collision physics. I have added one 3D table (with a hole at its center) to the scene. I am setting physics ...
2 votes
1 answer
2k views
Get the up vector of the camera in ARKit
I'm trying to get the four vectors that make up the boundaries of the frustum in ARKit, and the solution I came up with is as follows: Find the field of view angles of the camera Then find the ...
2 votes
1 answer
623 views
Process for converting unity asset to scenekit scene/resource
Has anyone successfully figured out a method for converting a unity3d asset to a 3d SceneKit model/scene? I imagine it would require exporting the asset into some third party file type, and then ...
0 votes
1 answer
2k views
The object can't rotate around z axis in SceneKit
I am doing an app with a functionality like a 3D compass, it can point to the direction where I want. The code is ...