Questions tagged [security]
An area concerned with protecting hardware or software against theft or malicious or accidental behavior - often by brought on external parties - that would damage or corrupt the hardware or software.
114 questions
11 votes
1 answer
4k views
How to protect video game demonstration equipment
A couple months back, I released a new video game on the web. After getting several good reviews from my friends, I decided that I should demonstrate it at some event. After a bit of negotiating, I ...
0 votes
0 answers
729 views
How to protect script files from being revealed by AssetRipper?
I’ve recently been learning how to prevent or secure my Unity game from being extracted. I used AssetRipper to extract someone else’s game, but it was not able to extract the code. Instead, it gave me ...
0 votes
1 answer
202 views
Intergrating Easy Anti Cheat - Do we need to add Epic login?
We plan to add Easy Anti Cheat to our Steam game. One of our managers said that we need to integrate Epic login for EAC to work. Is this true? We couldnt find any mentions of this in Epic EAC docs. (...
2 votes
2 answers
1k views
Online Leaderboards: reducing cheaters without authoritative server verifying every move
My plan is to make a small game with online leaderboards. Having everything calculated on the server side is an unaffordable task, so I need some other way. My guess is that the best approach is to ...
1 vote
0 answers
231 views
Why would Nintendo (or any game developer) compile their final retail game with "debug" symbols enabled?
I read this: https://zelda64.dev/games/mm#why-is-majoras-mask-so-far-behind-ocarina-of-time Retail versions of both games are compiled with -O2 -g3. -g3 is a debugging flag that includes far more ...
0 votes
1 answer
575 views
Asset Bundle download from server: how does one prevent scripted attack?
I am relatively new to how asset bundle works in Unity. Based on my learning, it seems one uses UnityWebRequest.GetAssetBundle to download an asset from a specified ...
0 votes
0 answers
27 views
Unity Mobile: How can we safely store our API key? [duplicate]
We're making an app in Unity. We're building it for Android and iOS. We also have a server. In order to use our server you need to present our api key for the server. So, we need to store that key in ...
0 votes
2 answers
201 views
How can users verify a game distributed peer-to-peer has not been modified maliciously?
I'm interested in p2p software distribution, and I'm also directly including a modding interface into my game, which is built on my own custom engine. I was working with a folder inside of the Roaming ...