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Questions tagged [security]

An area concerned with protecting hardware or software against theft or malicious or accidental behavior - often by brought on external parties - that would damage or corrupt the hardware or software.

11 votes
1 answer
4k views

A couple months back, I released a new video game on the web. After getting several good reviews from my friends, I decided that I should demonstrate it at some event. After a bit of negotiating, I ...
Azariah Easey's user avatar
0 votes
0 answers
729 views

I’ve recently been learning how to prevent or secure my Unity game from being extracted. I used AssetRipper to extract someone else’s game, but it was not able to extract the code. Instead, it gave me ...
Darshan Soni's user avatar
0 votes
1 answer
202 views

We plan to add Easy Anti Cheat to our Steam game. One of our managers said that we need to integrate Epic login for EAC to work. Is this true? We couldnt find any mentions of this in Epic EAC docs. (...
Petr's user avatar
  • 103
2 votes
2 answers
1k views

My plan is to make a small game with online leaderboards. Having everything calculated on the server side is an unaffordable task, so I need some other way. My guess is that the best approach is to ...
Tudvari's user avatar
  • 801
1 vote
0 answers
231 views

I read this: https://zelda64.dev/games/mm#why-is-majoras-mask-so-far-behind-ocarina-of-time Retail versions of both games are compiled with -O2 -g3. -g3 is a debugging flag that includes far more ...
Jovonne W's user avatar
0 votes
1 answer
575 views

I am relatively new to how asset bundle works in Unity. Based on my learning, it seems one uses UnityWebRequest.GetAssetBundle to download an asset from a specified ...
cr001's user avatar
  • 153
0 votes
0 answers
27 views

We're making an app in Unity. We're building it for Android and iOS. We also have a server. In order to use our server you need to present our api key for the server. So, we need to store that key in ...
Guye Incognito's user avatar
0 votes
2 answers
201 views

I'm interested in p2p software distribution, and I'm also directly including a modding interface into my game, which is built on my own custom engine. I was working with a folder inside of the Roaming ...
Axel Carré's user avatar

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