Questions tagged [shading]
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57 questions
0 votes
0 answers
61 views
Applying greyscale shading to objects in a Python 3D renderer
I need help with how to apply greyscale shading to objects in a 3D renderer I made in Python. The code is pasted below: ...
0 votes
1 answer
108 views
URP Maximum Sample Index (16) with Light Cookie Input
I just recently imported a new asset package, all of the materials use the URP lit shader, no custom shaders. However, now I can't build the game because I keep getting the same errors: ...
0 votes
1 answer
151 views
3D-lighting considerations
I'm considering how a graphics-engine lights any given environment, at the level of code. So I guess perhaps the simplest way to light a scene is just to provide a Value-figure (i.e. Value as in the ...
1 vote
1 answer
228 views
What specific lighting property creates "the unity look"
Nearly all unity games have specific "unity" look. It is quite obvious that it is caused by the rendering pipeline and shading, but I was wondering which specific part is responsible for ...
-1 votes
1 answer
304 views
Is diffuse reflection definition failed when we see both reflection(diffuse,specular) is happening on one single object?
Let us consider the situation where only we moved the camera. The object and the light source remain in the same place. Thus the angle of the incident light is the same for every point.I have captured ...
0 votes
1 answer
158 views
Flat and crispy shading
Im trying to create a mobile game that has flat, bright colors and I want every place to be lightened the same. Like this game: and this is my game's current state: I don't know what the problem is. ...
0 votes
2 answers
1k views
Improving shading of procedurally generated pixel art sprites
I've been working on a sprite generator and I'm having a hard time figuring out how to add shading automatically. Here are some examples of the generated sprites Currently what I'm doing is checking ...
1 vote
1 answer
533 views
Smooth shading along edges with duplicate vertices
On this generated mesh, I have sharp edges, because each square has duplicate vertices separate from its neighbours. I can't remove the duplicate vertices because I'm using them to provide unique UV ...