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Questions tagged [spawning]

0 votes
1 answer
109 views

I am trying to make a game using Godot 4.5 where enemies spawn off-screen, but I faced this bug where they spawn on-screen instead: The white squares are the spawned enemies and the red is the player....
Jyle's user avatar
  • 3
0 votes
1 answer
149 views

The goal of this script is that the object it's attached to should move with the mouse. ...
RBull's user avatar
  • 13
0 votes
0 answers
107 views

I am making a simple game with a ball that moves left and right when it hits a wall. I want the game to be like an arcade type game where the ball is on a platform and it keeps jumping up. I've ...
Abraham Titus's user avatar
0 votes
0 answers
289 views

When im breaking fence GameObject there should pop up scores, so it works fine. But position of pop up scores is too low, im trying to raise it by ...
Silz's user avatar
  • 37
0 votes
2 answers
2k views

Hello GameDev Community, I have a problem with this pice of code. If I start the "Game", it crashes right away. Probably is its the list of GameObjects or the foreach loop. I have no idea ...
Paski7's user avatar
  • 103
1 vote
1 answer
321 views

I need to find a method using which I can ensure that random enemies and objects don't spawn just near the player. In fact, if they do, the player will be more likely to collide with them and lose. ...
Salem's user avatar
  • 226
0 votes
1 answer
126 views

I'm making a small game similar to Super Hexagon. I've recently asked a question about making the game harder as the player progresses by increasing the obstacles' spawn rate. I was able to implement ...
Ali's user avatar
  • 55
0 votes
0 answers
205 views

I'm currently making an RTS game for mobile where mini battles would take place on tiny battlegrounds. The problem is that currently the player is spawning its units based on a currency system, ...
StuckInPhDNoMore's user avatar

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