Questions tagged [webgl]
WebGL is a Javascript API for rendering interactive 3D / 2D graphics on the HTML5 canvas element. It is based on OpenGL ES 2.0.
289 questions
1 vote
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43 views
Camera is skipping frames after turning a little bit
I'm observing that when I move the camera a little bit it works normally, but if I move more then I'll skip chunks of the screen. I enabled "press CTRL twice to show cursor" with Powertoys ...
0 votes
0 answers
154 views
Browser memory increasing the longer Unity WebGL build runs
I have an app in Unity WebGL that should run for a long time (a few days) without stopping. One issue I notice is that, the longer the app runs the browser memory usage gets bigger. Is this related to ...
1 vote
0 answers
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Minimal Content-Security-Policy (CSP) for WebGL Builds
I have a Webgl build created in Unity 2020.3.22f1. The Content Policy looks like this (set to report-only for debugging): Code (htaccess): ...
0 votes
1 answer
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The WebGL version of my game does not load the next scene when using an async action
I've just created a WebGL build for my puzzle game in Unity. While the Windows version worked just fine, I encountered a bug on the web: it cannot load the next level when you collide with the goal. ...
4 votes
1 answer
808 views
What causes some web game engines work in "slow mo" mode instead of reducing FPS but continuing to show the true time/tick state of things?
I used game engines that are capable of cross-platform export: Cocos Creator, Godot, Unity, others. Some game engines have this thing, called "physics update" or "fixed update". ...
0 votes
1 answer
251 views
Unity Mirror Networking Audio Behaves Differently on Host and WebGL Client
I am creating a system in Unity using Mirror Networking which will only require one host/server and one client. It is a WebGL build so the client will connect on a browser. I want to send commands ...
1 vote
1 answer
115 views
Character walks too fast when browser's hardware acceleration is turned off
I have posted a project on itch.io (here). My character walks with the speed I intended when Chrome's hardware acceleration is turned on but walks much faster when it is turned off. First, my friend ...
0 votes
1 answer
398 views
WebGL FPS is sometimes higher than max. FPS setting - why?
In lots of WebGL online games (all games I tested were made with Unity), my FPS is sometimes higher than the max, FPS setting of my PC (75), but why?