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Unanswered Questions

178 questions with no upvoted or accepted answers
5 votes
1 answer
2k views

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop ...
4 votes
1 answer
566 views

How can I apply a "genie animation" to a CCSprite?

I am new to Cocos2D and following this tutorial. I want to animate a CCSprite with the genie effect that OS X uses for hiding windows to the dock and showing them ...
3 votes
0 answers
142 views

Displaying pixel art at any resolution with subpixel movement

The Goal I have a game in Unity which utilizes pixel art. I'm not following the standard rules of pixel art, however. I'm ok with sprites having different sized pixels, pixels rotating, and pixels not ...
3 votes
0 answers
404 views

Unity 2D Sprite Cutout with border

I'm working on a 2D simulation game and have one object floating on top of another one. I have a Sprite Mask on the object on top to achieve cutout like effect so the background is visible where the ...
3 votes
0 answers
58 views

Sprites being skipped over in simple sprite change script

Each instance of the prefab in question has a copy of this script on it, but they seem to be interfering with each other in some way. I would forego prefabs, except the final game I'm prototyping for ...
3 votes
0 answers
441 views

Flow effect to static water on a isometric city

Hello everyone I want to give the idea that the river in my city is flowing but I am having an hard time to figure how. Do you have any idea of what I should look into to?
2 votes
0 answers
136 views

How to prevent glitches in script-driven animations?

I have animations that are played via script. Occasionally, glitches occur at runtime that I can't explain. Here is an example: These glitches do not occur consistently but appear in almost all ...
2 votes
0 answers
237 views

Small sprites in Unity look pixelated, and need anti-aliasing

I've got a sprite in-game (using a Sprite Renderer) that was drawn by our artist at a very high resolution, but in-game can appear quite small on-screen: My boss has been complaining that the ...
2 votes
0 answers
357 views

Resize Decal Based On Distance From Another GameObject

What I'm trying to accomplish: I am trying to recreate Paper Mario's "fake" shadow effect for my game. All of the characters in Paper Mario have a sprite of a dark circle that follows their ...
2 votes
0 answers
260 views

Are there any good techniques for reducing or smoothing stutter after a longer frame?

I've been using SDL2 with OpenGL to play around with some very basic game engine development. I'm running everything on a newer laptop with Linux and Intel integrated graphics. Regardless of whether ...
2 votes
0 answers
175 views

Multipart character sprite and transparency

In my 2D platform game I have characters made of multiple separate pieces that can move independently in a hierarchy, so that I could move the limbs and head, change facial expressions etc., or add ...
2 votes
0 answers
227 views

Splitting a sprite sheet into sprites

Each animation has its own sprite sheet. First I tried to give each sprite their own rectangle and do some calculations to make sure that the bottom left corner of each sprite would be at the same ...
2 votes
0 answers
576 views

Set sprite for UI2DSprite from NGUI at runtime

How can I set sprite for UI2DSprite from NGUI at runtime? This is what I tried: ...
2 votes
0 answers
479 views

Default with SDL_RendererFlip Horizontal (SDL, C ++)

When I execute my sprite sheet animation and apply renderer_flip_horizontal, a line appears in the sprite. Without the flip render, everything works fine. Example image: Note: The sprites are ...
2 votes
0 answers
133 views

How to store sprite data in a VBO?

I'm planning on rendering many sprites in my games, but I am not sure which method of storing their data to use. I haven't tried all of them yet, but I want to see if I also have anything important ...

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