Questions tagged [antialiasing]
A technique to smooth the jagged edges of graphical shapes when rendering them.
97 questions
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87 views
Make textures look blocky, without antialiasing
I'm interested in how to fix my OpenGL source code so that there is a blocky appearance to the textures - without antialiasing and multisampling, as it was in MS-DOS games. For example, I want the ...
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1 answer
161 views
How to smooth out jagged stair step edges between polygons?
Working on a simple board game. The game renders the board with jagged lines. The models were built in Blender. Everything is .obj. The White part and the border are separate objects. I've tried ...
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1 answer
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Sprite becomes blurry or jagged when camera zooms out
My game uses 2D sprites in a 3D environment, and I'm really struggling with my sprites' quality. I have high resolution vector art with clean linework created for my sprite. I'm exporting it as a .PNG ...
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1k views
OpenGL Multisampling doesn't work
I am trying to get the Antialiasing (multisampling) in OpenGL with SDL to work(as shown here), but the result doesn't change and I still get jaggy edges. Before rendering I call the following ...
1 vote
1 answer
3k views
How do I fix missing anti-aliasing in the Unity scene view and game?
Both the editor and the game seem to lack anti-aliasing even though quality is set to Ultra. I chose the "3D" project template when I created the project, so I am using the build-in render ...
1 vote
1 answer
7k views
Unity UI's Image component renders without anti-aliasing?
I tried the sprite's import settings with point filtering, with billinear filtering, I also tried changing my canvas' UI Scale mode to Screen Space - Camera, but nothing seems to fix it. I also tried ...
0 votes
1 answer
658 views
Where's Anti-Aliasing in LWRP?
In Unity 2019.2 -LWRP (lightweight render pipeline project) the default Game Output(Quality = High) is rendering with jaggies. Inorder to get a clear render ,while looking for the Anti-Aliasing ...
1 vote
1 answer
430 views
Update DXGI swapchain sample count without recreating swapchain in full-screen mode
I'm implementing the ability to tweak graphics settings in my application at runtime (resolution, refresh rate, v-sync, multisampling). It is possible to update the resolution, format and refresh rate ...