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CLo
  • Member for 14 years
  • Last seen more than a month ago
29 votes

Licensing (or similar) for my fan-game?

6 votes
Accepted

How and when should I update events occuring after a while?

4 votes
Accepted

Managing game progress - states, stages, or flags

3 votes

MMORPG game balancing

3 votes

Limiting number of user clicks to reduce micro: best method of implementation?

2 votes

Strategy for Levels That Blend 2 Maps Concurrently

2 votes

RTS combat system

2 votes
Accepted

Conceptual question regarding Belief-Desire-Intent agent

2 votes

Handling incoming packets immediately or queuing them

2 votes
Accepted

Rifle bullets/projectiles in Unity, raycasting or rigidbody?

2 votes

How to create an RTS gameplay experience where all phases of a match are equally engaging without spikes in required concentration?

1 vote

PHP Quest System: Push or Polling?

1 vote
Accepted

How to create JSON file in notepad that will hold my positional vector3 data for one type of object

1 vote
Accepted

Still having problems using Json data in Unity

1 vote

How to run a pathfinder thread and game thread concurrently

1 vote

MMO - Some NPCs controlled clientside?

1 vote

Why use Time.deltaTime in Lerping functions?

1 vote

What is morph target animation?

1 vote

What elements are indispensable to players of a tactical strategy game?

1 vote

Word Puzzle: Less or more difficult

1 vote

Why is the ownership fixed when synching objects?

1 vote

Create ROI tools for analysis

1 vote

Process of Game Updates/Patches

1 vote

Sketching designs

1 vote
Accepted

Box2d topdown racing game - killing "residual" forces

1 vote
Accepted

Unity2017 WWW Requests fail

1 vote

Good ways to indicate enemy toughness

1 vote
Accepted

Libgdx: Using an AssetManager in every Screen or use a single AssetManager in Game class

0 votes

How would I tell the player what options they have without explicitly telling them?

0 votes

How to avoid player base schisms created by levelling gaps in MMO games?