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Roy T.'s user avatar
Roy T.'s user avatar
Roy T.'s user avatar
Roy T.
  • Member for 14 years, 9 months
  • Last seen more than 1 year ago
6 votes
Accepted

Creating mesh at run-time

6 votes
Accepted

Should I render with mipmaps?

6 votes

How do I fairly distribute resources among factories when resources are near exhausted?

6 votes

Best practices, extending classes

6 votes
Accepted

What's the difference between XNA Game Services and glorified global variables?

6 votes
Accepted

(XNA) What's a Good Database Program for a Turn-Based RPG?

6 votes

How do I shoot bullets towards the mouse in a top down shooter?

5 votes

Is the way I remove objects causing a memory leak?

5 votes

Can the player character and static entities use behavior trees instead of state machines?

5 votes
Accepted

Timer not going off

5 votes

texture distortion at a distance

5 votes

How to monetize a free XNA game?

5 votes
Accepted

Raycasting Collision Detection

5 votes

Platformer gravity where gravity is greater than tile size

5 votes

Architects into videogames

5 votes
Accepted

What technologies are used for Game development now days?

5 votes

How to clear a buffer to 1.0 instead of 0.0 in OpenGL?

5 votes

Best way to play footstep-sounds of character?

5 votes

What is the price to license EA's GlassBox game engine?

5 votes

why is it faster to draw lots of small arrays than one big array?

4 votes
Accepted

Matrix Rotation with three Angles

4 votes
Accepted

How are vertex shader outs sent as inputs to the fragment shader?

4 votes

Where to start learning OpenGL with C++?

4 votes

Game Asset Management

4 votes
Accepted

Timestamps as ids in an entity manager?

4 votes

Comparing two tree structures

4 votes
Accepted

Is it more efficient to use an A* algorithm or a line system drawn in pathfinding in C#?

4 votes
Accepted

Better way to timestep?

4 votes

What's the difference between Alpha and PreMulAlpha?

4 votes
Accepted

Can I use sounds from UT2004?

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