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Jason
  • Member for 8 years, 11 months
  • Last seen more than 3 years ago
6 votes
1 answer
6k views

A more data oriented design approach to Entity Component System game engine

5 votes
1 answer
2k views

Using VMs for game development or physical machine?

5 votes
1 answer
6k views

Why is the size of glm's vec3 struct 12 bytes?

4 votes
2 answers
756 views

What should I use as units for my 2D game?

3 votes
3 answers
4k views

Would I need to develop a multi-threaded game or will a single thread suffice?

2 votes
1 answer
628 views

Second glBindBuffer() call crashes program on Draw call

1 vote
2 answers
4k views

Why does GLM only have a translate function that returns a 4x4 matrix, and not a 3x3 matrix?

1 vote
1 answer
376 views

How should I setup a vector class for a 2D game engine?

1 vote
1 answer
976 views

How to properly setup unit testing for my c++ game project? [closed]

0 votes
1 answer
62 views

OpenGL only utilizing the last initialized sprite's positional data

0 votes
1 answer
120 views

Guidelines for determining what should be a component?