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Questions tagged [graphics-programming]

Programming related to the visual representation of information on computer screens.

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I was using tinkering with vulkan and was wondering if a SSBO can store a mix of structs of different kind like shown in picture and pass offsets of the said structs to access them in shader.
Nobody's user avatar
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I'm developing a voxel engine with OpenGL and C++ and searching how Minecraft-like games set up VAO, VBO, and EBO. I'm also dealing with transparency geometry and depth testing issue. There are 3 ...
crunch toast's user avatar
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I am making an asset loading system for my game engine, which is written in C++, and the idea I had in mind is that for each asset there is a corresponding loader class. Although not entirely the same ...
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I'm making a very simple portal based software renderer in PyGame that just uses portals as links to other sectors - like a window or doorway. I've have gotten somewhat far, with texture mapping (...
DehGoose's user avatar
1 vote
1 answer
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I'm following a bunch of tutorial series on how to set up Direct3D 11 for 3D rendering, I'm focusing on the swap chain part for now. The main tutorial series I am following is the one by PardCode on ...
whitecloth's user avatar
1 vote
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I have a 64x64 display and an accelerometer. I want to run a 2D fluid simulation and take a reading from the accelerometer as the gravity vector. I'm going to be doing this on fairly low-end hardware (...
Basic's user avatar
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4 votes
1 answer
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For a school project, I had to read a scientific paper that talked about Ambient Occlusion. In it, the authors mentionned using a technique they call N-Buffering. From what I understood, it looks like ...
Gyoo's user avatar
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1 answer
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I'm trying to set up perspective projection in OpenGL but it doesn't work ...
DDD's user avatar
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