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Brooklyn-Dev/README.md

Hi, I'm Brooklyn ๐Ÿ‘‹

I'm a Year 13 student studying A-level Maths, Further Maths, and Computer Science.

I build software across domains, from graphics to web apps to systems programming - whatever gets me curious ๐Ÿค“.

๐Ÿ’ผ Projects

  • chess-engine (in progress, private) - C++ UCI engine with adjustable playstyles
  • ray-tracing - Physically-based path tracer built with C++ and OpenGL
  • chess-position-filter - Python CLI tool for efficiently filtering chess positions from large evaluation datasets
  • hackablock - Desktop app that blocks distracting applications until daily coding targets are met
  • HackClub Shipwrecked Hackathon - Built 3 working prototypes in 3 days:
  • love-jam-2025 - Lua game jam, 14th place out of 114 entries

๐Ÿ› ๏ธ Tech Stack

Languages: Python, JavaScript/TypeScript, C++, SQL
Web: React, Next.js, Node.js, Express

๐Ÿ“ซ Contact

Email: brooklynbaylisdev@proton.me


ย brooklyn-dev

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  1. ray-tracing ray-tracing Public

    A GPU-accelerated, physically-based path tracer built with C++ and OpenGL - from scratch.

    C++ 2

  2. hackablock hackablock Public

    A productivity program that will block apps until you've coded enough on Hackatime everyday.

    Python

  3. chess-position-filter chess-position-filter Public

    Filter chess positions from large evaluation datasets by centipawn evaluation and active colour.

    Python 1

  4. pseudocode-ocr pseudocode-ocr Public

    Syntax highlighter and opinionated superset of the OCR A-level Computer Science Specification.

    JSON 1

  5. Knightle Knightle Public

    Chess-inspired daily puzzle game. Find the shortest route while visiting all red squares.

    JavaScript 1

  6. hollow-bot hollow-bot Public

    A utility bot for Hollow Knight. Provides accurate, useful and fun information about the game content.

    TypeScript 1