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BuddhimaZ/README.md

Hi, I'm Buddhima Zoysa πŸ‘‹

Software Engineer interested in designing scalable, reliable, and flexible systems.

I enjoy building backend platforms that operate in real-world environments β€” systems that need to be resilient, observable, and capable of evolving as requirements change.

My recent work sits at the intersection of distributed systems, real-time communication, and AI-powered applications, but my primary interest is the engineering of robust systems rather than any single technology.


πŸ“Š GitHub Stats


What I Enjoy Working On

  • Designing scalable backend architectures
  • Building distributed systems and microservices
  • Developing real-time communication systems
  • Creating platforms that integrate with telephony and messaging infrastructure
  • Exploring how AI systems can be integrated into production platforms

πŸ›  Technologies I Often Work With

Languages

Backend & Infrastructure

Communication & Real-Time Systems

SIP / Telephony Systems
LiveKit
Twilio

AI & Data Systems

AI orchestration frameworks for voice
(Pipecat, LiveKit Agent SDK)

Retrieval-Augmented Generation (RAG) and vector databases
(Pinecone, Azure Cosmos DB, Weaviate)


πŸ”¬ What I'm Currently Exploring

  • Architectures for real-time AI assistants
  • Reliable voice and communication systems
  • Observability and analytics for distributed platforms
  • Infrastructure patterns for scalable backend services
  • Self-hosting models for STT, LLM, TTS, turn detection, VAD, and noise cancellation that can serve thousands of users in real time

πŸ“« Connect With Me

GitHub: https://github.com/BuddhimaZ
LinkedIn: https://linkedin.com/in/buddhima-zoysa

Pinned Loading

  1. Console3DRenderingEngine Console3DRenderingEngine Public

    This is a 3D Rendering Engine in Windows console created totally from scratch using only Windows APIs to write directly to the Console Character buffer. Fist of all I must apologize for my bad Engl…

    C++ 1

  2. Pixel3DRenderingEngine Pixel3DRenderingEngine Public

    olcPixelGameEngine Port of my Console3DRenderingEngine

    C++

  3. OtherPetProjects OtherPetProjects Public

    C++

  4. pyGameEngine pyGameEngine Public

    Python

  5. SomeOldProjects SomeOldProjects Public

    Those are some old projects I just needed to keep

    C#