An attempt at writing a system for random 3D dungeon generation using three.js. Given a set of styling rules the system should be able to generate a believable random dungeon consisting of rooms connected by corridors. Rooms and corridors are constructed from pieces of prefab geometry that are stitched together. Given a set of styling rules variations in walls, textures and other geometry will be made to make the dungeon look more interesting.
DhrBaksteen/CryptJS
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