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  1. pbrt-v3 pbrt-v3 Public

    Forked from mmp/pbrt-v3

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

    C++

  2. pbrt-v4 pbrt-v4 Public

    Forked from mmp/pbrt-v4

    Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

    C++