- Guerrilla
- The Netherlands
- maikosteeman.dev
Starred repositories
C++ compile time and run time reflection library
Portable file server with accelerated resumable uploads, dedup, WebDAV, SFTP, FTP, TFTP, zeroconf, media indexer, thumbnails++ all in one file
Overlay for running GPU shaders on top of Windows desktop and Wine
A simple and easy-to-use library to load/save png images and manage png chunks
A simple and easy-to-use file-format to package resources
basic port of Radiance Cascades shadertoy implementation
An arbitrary-precision arithmetic library for Rust.
Implementation of Content Defined Chunking (CDC) in Go
Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
An Odin + Raylib game template with Hot Reloading pre-setup
Garnet is a remote cache-store from Microsoft Research that offers strong performance (throughput and latency), scalability, storage, recovery, cluster sharding, key migration, and replication feat…
Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender
Constraint-based graph layout in tldraw
SDK for the IFC specification at https://github.com/microsoft/ifc-spec
C++ Reflection & Serialization using Clang's LibTooling
Dagor Engine and Tools source code from Gaijin Games KFT
An implementation of the NTFS filesystem in a Rust crate, usable from firmware level up to user-mode.


