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Re3D

A game engine develop using Directx12 and C++

  • Done:
    • Cluster Forward Rendering.
    • MSAA.
    • Shadow Mapping.
    • Asset Loader(fbx obj)
    • Texture Material.
    • Skybox.
    • Bloom.
    • Normal Mapping
  • Todo:
    • PBR.
    • SSAO.
    • SSR.
    • Skinning Animation.
    • TXAA
    • Asset Loader(gltf)

Cluster Forward Lighting Screen Shot

Amazon Lumberyard Bistro Scene Screen Shot

Normal Mapping
Screen Shot

Mesh Shader(Bistro Scene) Screen Shot

@misc{ORCAAmazonBistro, title = {Amazon Lumberyard Bistro, Open Research Content Archive (ORCA)}, author = {Amazon Lumberyard}, year = {2017}, month = {July}, note = {\small \texttt{http://developer.nvidia.com/orca/amazon-lumberyard-bistro}}, url = {http://developer.nvidia.com/orca/amazon-lumberyard-bistro} } 

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A rendering engine developed with c++ and directx12

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