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Pull request overview
This PR ensures the “state cache” GPU allocations are released when the model agent is put to sleep or fully released, reducing residual GPU memory usage after sleep/wakeup cycles.
Changes:
- Clear
self.state_cache_engineduringsleep()so state-cache buffers can be freed. - Clear
self.state_cache_engineduringrelease()for full teardown parity withcache_engine.
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grimoire approved these changes Mar 25, 2026
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Test
Test script
Compare
Tested with Qwen3.5-35B-A3B with TP=2, GPU mem after sleep then wakeup
70.39 GB -> 68.71 GBBefore PR
After PR