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JDSherbert/README.md

JDSherbert

Print: Audio Software Engineer. Occasionally makes noises that sound good!

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Print: Welcome To My Github Profile

Welcome to my Github! I'm an Audio Software Engineer specialising in C++, JUCE, and real-time DSP; with professional experience across AAA game audio, engine-level Wwise and FMOD integration, and commercial VST/AU plugin development.

My interests span AAA game audio, audio middleware and tooling, VST/DAW plugin development, and music tech. I've shipped commercial VST plugins (EarShield, Clipper); source available on request.

On the side I prototype DSP tools, create SFX and music packs, and build game development assets and plugins across multiple engines. Feel free to explore!


Print: Welcome To My Github Profile

I've shipped commercial software and contributed to audio systems at multiple studios:

nDreams Soul Assembly Flix Interactive


Print: Featured Repositories

Print: JDSherbert's Github Stats

From: 19 May 2022 - To: 24 March 2026 Total Time: 2,387 hrs 41 mins C# 1,053 hrs 23 mins >>>>>>>>>>>-------------- 43.72 % C++ 709 hrs 5 mins >>>>>>>------------------ 29.43 % C 308 hrs 2 mins >>>---------------------- 12.78 % Objective-C 116 hrs 2 mins >------------------------ 04.82 % GDScript3 90 hrs 46 mins >------------------------ 03.77 % C/C 26 hrs 10 mins ------------------------- 01.09 % Other 21 hrs 57 mins ------------------------- 00.91 %

Snake Snake






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  1. VerzatileDevOrg/Programming_HandBook VerzatileDevOrg/Programming_HandBook Public

    The Programmer's Handbook is an open source initiative to collect, archive, and localize all programming knowledge in one collective space.

    HTML 7 4

  2. Unity-Serializable-Dictionary Unity-Serializable-Dictionary Public

    Custom C# Dictionary implementation, serializable by the Unity inspector.

    C# 23 2

  3. Unreal-Engine-Interaction-System Unreal-Engine-Interaction-System Public

    Simple implementation of an Interaction System for Unreal Engine. Utilises two components that communicate with each other through an interface.

    C++ 8

  4. Audio-DSP-Procedural-Reverb Audio-DSP-Procedural-Reverb Public

    Simple C++ implementation of a basic Procedural Reverb algorithm. Includes an example usage case with a simulated sinusoidal signal.

    C++ 8

  5. Audio-DSP-Distortion Audio-DSP-Distortion Public

    Simple C++ implementations of some basic Audio DSP Distortion techniques. Includes an example usage case with a simulated sinusoidal signal.

    C++ 2

  6. Juce-9-Slice-Image-Component Juce-9-Slice-Image-Component Public

    A JUCE component for rendering images with nine-slice (scale-9) scaling, preserving crisp corners at any size.

    C++