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Starred repositories
Small, portable implementation of the C11 threads API
The Vulkan API Specification and related tools
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Darwin/macOS emulation layer for Linux
Tutorials, tools, and more as related to reverse engineering video games.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A curated list of awesome C frameworks, libraries, resources and other shiny things. Inspired by all the other awesome-... projects out there.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A brief computer graphics / rendering course
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
🔺😎 A curated list of awesome stuff to learn computer graphics
A curated list of awesome computer graphics.
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
One stop solution for all Vulkan samples
Exploring Vulkan ray tracing and acceleration structures
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
Vim-fork focused on extensibility and usability
Adds raytraced audio to Godot
ahmedqarmout2 / raylib-jai
Forked from kujukuju/raylib-jaiJai bindings for Raylib






